Dragons, Dragons, and Chaos - Aftermath

Anybody who is in DDaC - Aftermath is permitted to edit this page

Introduction
Dragons, Dragons, and Chaos, or DDaC - Aftermath is a sequel to Dragons, Dragons, and Chaos taking place almost exactly 50 after the first game and the planar war. After the party of DDaC fails their mission and are presumed dead a group of mercenaries assembled by Revaan begins heading through the Anauroch Desert into the sword coast to look for any information which could help against the dragon cult. Which at this point have essentially fully destroyed the Sword Coast. Each Party member bears a Dragonmark on their body, represented by them being an incarnate of some older warriors who are further incarnates of the first dragons.

Revaan
A faceless monk who follows the Way of Mercy, and is an emissary of the diety of mercy, Illmater, the Broken God. His goal is to save the Sword Coast from the tyranny of dragons and locate the Dragonwell. His face has not been shown, but his skin is deathly pale. He wears a bird mask similar to that of a plague doctor and wears black robes. He bears the mark of Healing on an undisclosed part of his body.

Azrel Tabris
A wild card of a ranger who forced her way into planar travel by following the Horizon Walker path. She is known to have spent the most of her life in Mount Celestia, with a mysterious figure named Tabris; who she took the name of. Her reasoning for traveling with the group is mostly unknown, and seems to be vaguely about a missing person. Her skin has a greyish tint to it, and her eyes are silver in color, and her golden blonde hair doesn't help with drawing eyes away from her less than human face. She has a mark of the Traveler that which coincidentally enough, travels all around her body.

Balt Tolgrim
An infamous dwarf pirate and cleric of Umberlee. He spent the majority of his life pirating on the high seas, on both the Trackless Sea and the Sea of Fallen Stars. His dragonmark is the mark of the Storm, which is across his back and unusually large.

Edgar (Ichar) Green
A now mute Scourge Aasimar Paladin and blacksmith, he formerly worked for the Sons of Tyr in his personal vanguard known as the Heaven Hounds, which was assigned to him as a joke by his captain Martin Tamaros. Similar to Revaan, the Party has not yet seen his face, only knowing his hands are extremely burnt. He bears the mark of the Sentinel on his left hand, which sheds light through his gauntlet when he uses it.

Egram
an old Grung woman experienced in the art of artificing. Wandered the Sword Coast and the surrounding areas for years after losing her son Muk, a monk from DDaC. She spent most of this time either stealing or inventing magical oddities, such as a mechanical arm and a suit of power armour. She bears the mark of making.

Muk The Strangler
After being missing for over 50 years, an uknown party dropped the paralyzed body of Muk onto skyreach while the party was in hell. Muk was quickly revived by a greater restoration spell. Muk after the events of the first campaign managed to escape imprisonment alone, fleeing the sword coast. During the time between games he trained at a bardic college, trained among his father Gromer, a hill giant. Here he learned combat of many forms and how to carve giant runes. He attempted to fight Aryte of the Swamp only to instead be sent to Avernus. Here Muk attempted to combat the dragon cult, but ultimately was paralyzed before he had any real effect.